![]() These settings have properties to determine which options they should allow. These include the ComboBox, Radio Select, and Spinner. Select controls are controls with multiple named options for the user to select from. It can be nice for layout purposes to wrap settings in a new Setting Row widget which consists of label text and a Named Slot to contain the control widget itself (See example project) but you are free to set up the layout of your menu whichever way works best for you. Saved settings are stored in \Saved\Config\\Settings.ini in the section. If false, will need to be done manually with the Save or Cancel functions. If false, will need to be done manually with the Apply function.Īuto Save - If checked, the setting will automatically update the config with the new value when the user changes the selection. Value Mask (optional) is a subclass of the SettingValueMask class used to split console variables into multiple independent settings in your menu.Īuto Apply - If true, the setting will automatically apply and call the console variable with the new value when the user changes the selection. ![]() To add a setting to your menu, place the widget for the desired control type from the AutoSettings Setting Controls category anywhere in your menu.Īll settings have the following editable properties:ĬVar Name is the name of the console variable to expose - this can be a built-in Unreal console variable such as a scalability setting or vsync, one declared specifically for your project, or even one declared in another plugin if applicable.
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